// depends on "primitive_datatypes.h"

#pragma once
struct GameEngineInitDesc{
	Int		Width;
	Int		Height;
	Bool	FullScreen;
	String	AppName;
	Enum	RenderEngine;
};

struct RenderEngineInitDesc{
	Int		Width;
	Int		Height;
	Bool	FullScreen;
	HWND	WindowInstance;
};